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Every video on this site is animated, and that is a deliberate choice rather than a house style. Animation is what you use when the subject is a process nobody can film, a scenario you cannot stage with real employees, or a policy that will change again next year.
It also solves the problems live action creates. Nobody has to act. Nobody is still appearing in your training library two years after they left. A revision means re-rendering a scene instead of rebooking a crew. And a concept with no physical form, such as unconscious bias or a lean methodology, can actually be shown rather than described.
We produce 2D character animation, motion graphics, whiteboard and mixed styles, and we design the visual system to carry a whole series rather than a single video. Production starts at $2,500. A single animated video typically takes two to four weeks.
Six animated projects in different styles, from character-led scenario work to diagrammatic explanation of a physical process.
Style comes after story, not before. We agree the message, the audience and the scenario first, then choose the animation approach that serves it: character animation where behavior is the subject, motion graphics where structure and data are, whiteboard where you want the feeling of something being worked out. You see style frames before production begins, not mood boards.
Script, then storyboard, then animatic. The animatic is a timed rough cut with scratch voiceover, and it is the most useful review point in any animated project, because pacing problems are obvious there and expensive later. Once it is approved we move to final design, animation, voiceover and sound.
You receive the finished masters plus the layered source files and character assets. Because you own them, a later revision is a re-render rather than a new commission, and a second video in the same style costs materially less than the first.

We design the character set, palette and motion rules as a system, so video six still looks like video one. Most of the cost of animation sits in that system, which is why the second and third videos in a series come in lower.

Decorative motion is easy and useless. The animation should be doing the explaining: a process assembling itself, two options held side by side, an abstract idea given a shape you can point at.

Script, design, animation, voice direction and sound are handled by our own team. That keeps the visual system consistent across a long series and keeps revision cycles short, because nothing is queued behind a subcontractor.
Four common reasons: the subject cannot be filmed, the scenario is too sensitive to stage with real employees, the content will need updating, or the concept is abstract. Animation also ages better, since a video full of former staff members dates in a way a drawn character does not.
2D character animation, motion graphics, whiteboard and mixed approaches, plus illustrated explainer work. Style is chosen for the subject rather than for fashion: character animation for behavior and scenario, motion graphics for structure and data, whiteboard for step-by-step reasoning.
From $2,500 for a single short video. Cost is driven by runtime, how much bespoke character and background design is needed, animation complexity, and voiceover. A series is quoted as a project, and later videos cost less because the visual system already exists.
Two to four weeks for a single video from locked script. Roughly half of that is design and animation. The other half is script, storyboard and animatic approval, which is where schedules usually slip, so we agree your review windows up front.
Yes. Palette, type, illustration style and tone are built to your brand guidelines. Where the guidelines do not cover illustration, we propose a direction and document it so future videos stay consistent.
Yes. We cast and direct professional voice talent and present a shortlist of reads before booking. If you would rather use an internal voice or an artist you already work with, we direct and mix that instead.
Small changes yes: on-screen text, a line of narration, a swapped scene. Structural changes are expensive once animation is underway, which is exactly why the animatic stage exists. Anything you might want to reconsider is far cheaper to catch there.
You own full copyright to the finished videos and the design assets, including character art and templates. You are free to have another studio work from them later, though most clients come back because the system is already built.